I thoroughly enjoyed creating a diverse range of tileable textures for the Erebus map. This project gave me the opportunity to experiment with different materials, including stylized ice, rock cliffs, metal, and sisal cloth. Each texture was crafted to enhance the map’s atmosphere while ensuring it seamlessly integrated into the gameplay environment. The process allowed me to push my creativity and technical skills, experimenting with various surface details and material properties to achieve a cohesive and visually engaging experience for the players.
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Part of a purr-fectly skilled team that brought this to life:
3D Art Lead: Emmanuel Alzaga
https://www.artstation.com/louiealcober
https://www.artstation.com/onatism
https://www.artstation.com/nakinak
https://www.artstation.com/nearlandicho
https://www.artstation.com/artworkmachineria
https://www.artstation.com/eunicemendoza
https://www.artstation.com/ztirom
https://www.artstation.com/alessandroroccoart
https://www.artstation.com/carloscardenas