Senior 3D Environment Artist with 7 years of AAA and indie experience. I’ve shipped major titles like Assassin’s Creed Valhalla, Far Cry 6, and Skull and Bones during my 3 years at Ubisoft, and currently work remotely on Nyan Heroes, a stylized hero-shooter where cats pilot giant mechs developing in Unreal Engine 5.
I specialize in environment and prop creation for both stylized and realistic games, balancing visual quality with gameplay needs and technical performance. I’m also passionate about mentoring, remote collaboration, and helping build scalable pipelines that empower teams to work efficiently and creatively.