I had the privilege of working on the payload vehicle for the Erebus map, which serves as a central gameplay element that players interact with throughout the match. This was an exciting challenge, as I was tasked with bringing the concept to life while staying true to the original vision and adding my own creative flair.
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I focused on ensuring the design was not only visually cohesive with the map’s environment but also functional within the gameplay context. This piece is one of my favorites, as it blends both my technical skills and artistic vision in a meaningful way.
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We scratched the surface and built something great—huge paws up to this amazing team:
3D Art Lead: Emmanuel Alzaga
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